This includes a number of wrestlers, but also the popular Showcase mode, that allows you to re-live famous moments of WWE history, the feuds between superstars, and the famous eras of the show. Meanwhile, another thing that is likely to irk people who've played earlier versions of this game is the amount of content that's locked behind paid DLC. Gone is the over the top action that the 'WWF' games used to feature - we're pretty clearly in the WWE era now. Stunning visuals and audio design notwithstanding, the big moves still feel feeble, and the matches themselves end up being muted affairs. A Rock Bottom always looks great, but the impact on the match can be really limited. What's not really changed in all this time is the overall flow of the matches. The matches go a little quicker as a result, and it's easier to maintain your momentum. Last year, this was improved a little, and WWE2K17 seems to have made reversals a little better.
Wwe 2k 17 and somebody was making with series#
With WWE2K15, the series had tried to get a lot more technical, and ended up being a nonstop series or reversals. It's a long running complaint we've had with the series, and every year makes us realise it's unlikely to change soon. If you've spent the last 15 minutes reducing someone to a mushy pulp without taking so much as a single punch, there can't be any justification for losing in the last second. The AI opponents aren't particularly challenging in the moment-to-moment gameplay of matches, though it sometimes feels like the computer is cheating when it comes to things such as recovery and stamina. A running grapple, a flurry of hits, a signature move, and then a finisher - the controls flow smoothly and the game is pretty easy to get started with, so you'll be wiping the mat with your opponents in no time. You'll spend a lot of time pressing the right trigger (the reversal button) on the Xbox One, while the left trigger is used to start running. The fights themselves are polished and well executed. Submissions seem to have been improved slightly from last year's iteration - something we had complained about at the time. Still, if you're sitting down with a couple of friends to mess around with the game, you're going to have a good time. This is a great looking game that sounds amazing too - though it's not really very different from the last two games in the series. The moves, the attitude, and the camera cuts - it's all very familiar, and it's helped along by an audio track made up of licensed tracks that you've likely heard before.
Wwe 2k 17 and somebody was making with tv#
Some of the 120-wrestlers on the roster, such as John Cena, look like they're on TV and not in a game. Instead, what you get is a game that's increasingly polished, and WWE2K17 is certainly polished.
It's a successful franchise that gets a lot of things right - and this makes change very challenging. Sports games such as FIFA get yearly updates which feel like small changes, and today, the same can be said about the WWE games. That's not to say that WWE2K17 isn't fun - just that it feels too familiar to last year's game, and the changes that have come aren't all positive. Five years in, the series is starting to feel long in the tooth. The games used to be goofy and unreal, but we've been moving closer to simulation ever since the WWE 2K series started. WWE has been a fixture in gaming since back when the company was still called WWF.