For example, mercenaries cannot crawl through air ducts and vents like spies, but spies have no business engaging in a direct gunfight with a mercenary. The game divides players into two groups with different weapons and skill sets - spies versus mercenaries. As Fisher, you'll also have access to a variety of weapons, but more often than not, you'll need to rely on stealth and cunning.Įver since the second Splinter Cell adventure, "Pandora Tomorrow," Ubisoft has essentially created two games in one, thanks to the addition of an online multiplayer mode. You'll also have access to a toy chest of gear and gadgetry, such as thermal vision goggles, computer hacking hardware and optic cables for peeking beneath locked doors. You'll wing around the world in "Double Agent," and take in some thrilling sights, including rappelling down the side of a hotel in Shanghai and pulling a mercenary thug down into the icy Sea of Okhotsk. The player that indulges baser impulses sees a different ending than the one who fights to maintain a sense of decency. The choices you make affect the outcome of the game. To maintain status with the feds, you need to balance coldhearted incidents with flashes of mercy, such as only knocking a target out instead of assassinating him. Trust is a fluid currency in "Double Agent," and the more the terrorists like having you around, the queasier you make the government.
For example, after helping a terrorist escape from jail, Fisher must prove his loyalty to the faction by killing an innocent civilian - and this is not the only time you must sacrifice your humanity during this harrowing assignment. Just like previous Splinter Cell games, there is no shortage of stealth and bloodshed, but in "Double Agent," you're the "bad guy." And the actions that can earn trust with one group puts you at odds with the other.